Ankh-Mordheim Town Cryer issue 1
August 5, 2011 0 Comments
MUTANT RATMEN RUN AMOK IN ANKH-MORDHEIM!
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Ninety percent of Ankh-Morpork may have been wiped out in the
collision with Mordheim so perhaps we should be more welcoming to
all of our new inhabitants. But this writer is unnerved at the
sight of not one but two gatherings of mutant giant rats that can
not only walk, not only talk, but can fight as well as craft
gunpowder weapons! This past week the leader of one of these
"Warbands" was brought into the testing laboratories at the Unseen
University but it is understood his loyal followers were able to
free him before much information could be extracted.
INTERIM PATRICIAN LOOKS TO WARBANDS FOR SAFETY
You read that right, folks. Interim Patrician Black has
declared that the recent influx of Warbands into Ankh-Mordheim is a
good thing. He thinks they can help protect us against the rampant
invaders from the North as well as the tyrannical oppressors from
the South. Consequently he has decided to reward them with MORE
territories! Whether this support of gangland warfare will be a
good move or not remains to be seen, however...
Week 2 of the campaign will see an extra random territory
awarded from the neutral pile to each victor. This is for every
game in week 2 only.
ADVENTURERS WANTED! APPLY WITHIN!
In another move to help defend Ankh-Mordheim from outside
forces, interim Patrician Black is assembling an expedition in two
weeks time below the city into the depths of the dungeon. Whomever
recovers the most artefacts contained within will be rewarded
handsomely.
Week 3 of the campaign will see a multiplayer
game of Warhammer Quest for the leaders only of each
Warband that wishes to partake. Locations and rare items are up for
grabs for the leader who grabs the most loot!

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